If I’m not mistaken, C-virus was created by combining G-virus, taken from Sherry’s blood, and T-Veronica virus, extracted from Steve’s body.
So, Steve and Sherry, congrats on your baby that murdered another good portion of humanity. (◡‿◡✿)
Hmm, let’s see.
RE6 fans say its gameplay is a step in the right direction, and with new next gen technologies tank controls would look ridiculous, and no one would play these games.
I say Resident Evil as it is now is dead. Yeah, you can roll your eyes, but let me explain myself.
Resident Evil is known for its horror atmosphere, puzzles, and a slow-paced gameplay. But an RE game doesn’t necessarily have to have tank controls to stay an RE game. Revelations was perfect. But let’s talk about RE6 first:
- since when can’t we customize/choose our weapons?
- since when do we have to press 15 keys to open a door?
- since when do we have a white arrow show us the way to our destination? are we five? can’t we figure it out by ourselves?
- in addition to the previous point, everything happens so fast my usual thoughts are WHAT’S GOING ON? WHAT JUST HAPPENED? WHERE ARE WE GOING AND WHY? OH HEY I HAVE MAGICAL WHITE ARROW, I’LL JUST GO WHEREVER IT TELLS ME TO GO. Oh wow, a boss. So unpredictable.
- what’s the point of the characters talking while being surrounded by dozens of enemies? do they even hear themselves? because i don’t.
- since when did “challenging camera angles” become WHAT AM I DOING? WHERE AM I? DO I REALLY HAVE TO DIE FIFTIETH TIME IN A ROW? OH NO PIERS DON’T FALL YOU IDIOT! Oh wait, I’m Piers.
- was it really necessary to make us run like hell half of the game like we’re chased by a hundred of Nemesises? and if we don’t a magical bus falls from the sky and crushes us along with the not-so-magical white arrow?
- centaur -> dinosaur -> fly -> human is the best mutation in Resident Evil history.
- since when does a human being inherit his antibodies from his father? or is it a confirmation that Wesker is secretly a woman? GUYS GUYS I think I just made a discovery.
- since when are amnesiac alcoholics allowed to lead people in a war zone?
- was it really necessary for Ada to kiss that RPG?
Okay, I can go on forever. RE6 is ridiculous in many ways. And it’s not scary. How can you be scared when your next move is given to you on a silver platter? And when the characters are constantly talking, and you’re not even given a single second to think it through?
It’s not Resident Evil. It’s an action shooter with some horror elements. I don’t like playing it alone because it’s boring. I barely finished it once. On the other hand, Revelations is truly a step in the right direction. Sure, the gameplay is still different from the classic games. But it has all the other features that make this game a part of the RE series AND a survival horror.
Feel free to argue with me here, but my opinion will not change. I like pretending RE6 never happened, because it’s a disgrace to the series. If you like it, it’s great, just don’t say it’s what the next games should be like. Wait, no, you actually can say it. Resident Evil is already dead anyway.
I was playing RE6 the one day and I tried to quick turn and Jake ended up on his back, sliding down an icy mountain. This happened several times because there is way too many controls with similar controls. The only thing they needed to add was the walk and shot thing… I don’t like the RE6 controls either. I didn’t like the cell phone guide thing, the skill point system (what the fuck), or the fact you couldn’t chose your own weapons. Did not feel like RE. Not only that, but Leon’s campaign promised to be the old school horror campaign, but it wasn’t scary and they didn’t even attempt a jump scare. Plus, I also had 150+ ammo on me (They promised low ammo like in old RE, haha)
Don’t get me started on plot. There’s only like 3 or 4 things that kept me interested in the game. And many plotholes! (Where the fuck is Jill and Claire in all this, for one… How the fuck did no one notice Chris leave the hospital? Why the fuck did it take six months to find him in the exact city they lost him?) Simmons was a horrible villain (as many holes in his plan as the RE6 plot) and to be honest Leon’s campaign should have been Helena’s alone, because Leon is only guiding her up until they chase after Simmons/help Ada.
They also could have added jump. Who cares it’s an RPG thing, it’d be a cool feature and would make the gameplay even more entertaining.
I’m usually playing with my friend, and every time we start I ask her what to press to do this or that. Such a complicated controls system, and I don’t even want to bother remembering it.
Ohh, RE6 should have been named Resident Evil: The Plotholes. Because why not, it fits. So many stupid, unreasonable, and impossible things. And yes, I agree about Leon’s campaign. But Leon is the face of the series, so nope, let them think he’s the leading man. At least Ada’s campaign was slightly better than the other three.
If only there was an option to mute her schizophrenic remarks.
I wasn’t even finished with the first two campaigns and I didn’t remember how to do certain controls. I’d sit there for a second like ‘L1, then square? No, ‘L1 then wiggle the joystick’. It was ridiculous and if you put the game down for months and start in the middle of a chapter… this is what happened to me recently. It was not pretty.
Many plotholes, indeed. I don’t think anyone needs to reopen the Jill/Claire thing. (Seriously? Chris was missing for one hour in Revelations and Jill was visibly shaken and Claire chased after him for 3 months after Raccoon City… there better be a damn good reason they weren’t involved.) To be honest, I love Leon (in a very healthy way) but there was no need for him in RE6 and I really didn’t think he was that great in Damnation and Degeneration.
Everyone watched this, right? No? Go watch it now then, because this song is RE6 in a nutshell. I’m playing on PC
(because why would I pay thrice more for a PS3 version of such a shitty game), but I’m suffering just the same.
Jill/Claire thing will always be here. Unless CAPCOM give a nice explanation to it, but I doubt they will.
Leon is just there to look pretty and attract fangirls C: Yes, he did a few relevant things, but let’s be real, his importance in the last games/movies is exaggerated. He doesn’t really contribute anything new to the plot anymore.
Thanks again! I really need some hugs right now ;w;
And I can’t choose only 10 followers, so this goes to everyone again, because you’re all lovely and precious :'>
But I’m wondering why in the hell the forehead kiss wasn’t included in the game?? I mean, the novel was written like YEARS after but the forehead kiss would’ve crushed my heart and soul becAUSE THAT WAS THE ONLY ROMANTIC PHYSICAL GESTURE THE WHOLE TIME JFC
It’s because the novels aren’t canon. You’re reading a very thought-out and polished fanfiction. There are too many inaccuracies and contradictions with canon to count.
can…can you share this translation, plz? ;___; here’s a *hug*
Sure c: I only needed one particular part, because on projectumbrella whoever translated Inside of BHDSC missed half of the paragraph. Credit goes to one of the greatest translators I know, and I own nothing.
[ At first, Claire only perceived Steve to be “just another cocky boy”. But as they overcame various dangers together, she came to acknowledge him as a reliable man and began to faintly fall in love with him. However, when Alexia administered the t-Veronica to Steve, he became a monster and perished before Claire’s feelings could bear fruit. ]
After discussing it a bit, I came to a conclusion. Claire did fall in love with Steve, but she didn’t get to realize her feelings. She simply didn’t think about it. Canon material stops with Steve’s death. But Steve confessed his love to Claire before dying, so it’s only natural for her to question her own feelings afterwards. She had all the time in the world to think it through and, I’m sure, eventually came to realize she felt the same. But it was already too late.
I got the translation of GameOfOblivion!Claire’s description, and I’m currently having intense StevexClaire feels. I’m not even joking, I’m seriously tearing up, and I’m not sure if I’m able to fall asleep tonight.
During the zombie apocalypse, INFPs will probably try to help other individuals maintain a sense of meaning and emotional well-being in life. At the same time, these individuals will likely spend time evaluating their own meaning in life, in the changing world, and they may struggle as they evaluate so many of the grim possibilities for the future…. for which they cannot be blamed!
Eventually, most INFPs will find new meaning in life, and they will hold a valuable place in the group they are a part of. More than likely, they will be able to use this new meaning to help others find a sense of hope and meaning in their own lives. This may not be a type that ever really gets excited about zombie killing, especially if they view zombies as sick rather than dead, but they will do what they’ve gotta do to contribute to the group.
what good company
Objectivity is difficult for the INFP as INFPs feel things, really FEEL them and so to step back and give an objective appraisal of a situation or a person is hard because the INFP will consider these in relation to their own values and these are very difficult to understand as they are so personal. They will take things to heart and any criticism will be taken very personally and seriously, seen as a personal affront and so wound very deeply. Rather than take issue with the person, the INFP will invariably store their feelings up and they will fester and then leak out.
INFPs present a calm, pleasant face to the world and are seen as reticent and even shy. Although they demonstrate a cool reserve toward others, inside they are anything but distant. They have a capacity for caring which is not always found in other types. They care deeply — indeed, passionately — about a few special persons or a cause. One word that captures this type is idealistic. At times, this characteristic leaves them feeling isolated, especially since INFPs are found in only 1% of the general population.
- David Keirsey & Marilyn Bates, Please Understand Me
INFPs have a deep desire for harmony and balance and will prefer to see the good in people, focusing on the positive issues and the interconnections between people rather than with the negatives. For a type so caring and gentle there is a surprisingly crusading side to the INFP. When a personal value is trodden on, the INFP can become uncharacteristically outspoken and champion of the cause. The INFP does not like conflict and will seek to be the one who brings harmony, diffusing tension and seeing things from the other person’s perspective, excellent supporters and empathetic friends. Conflict, aggression or even extended people interaction will sap the energy of the INFP who will need to disappear back into their own inner sanctum, reflect deeply on how it made them feel and recharge.